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Follow one 3D point across various situations. You can think of it as the journey of an Asset from just being an Asset to how the 3D asset is represented on a 2D screen. Along the way we'll derive the linear algebra that works behind all these transformations.

What this lesson assumes from Part I
  • Vectors, unit vectors, the dot product, and the cross product.
  • Affine 4×4 transforms with a fourth coordinate w = 1, including translation, rotation, and scaling.
  • Matrix composition is right-to-left: AB applies B first. Inverse transforms undo a placement.

This continues from 4×4 transforms in Part I (opens in a new tab).

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